Based off Tetris, a gameplay which serves as a way for people to gain control over a strange overwhelming universe.

The process that entailed is representative of a fruitless quest to build something that will allow us to achieve meaning even when one’s only defence is repetitive meaningless sorting whilst being accurately aware of the gameplay’s eventual end.

Employing a mechanical and laborious process of writing the day and date that marks the artist’s loss of an beloved family member over and over again, the meditative process employed here is a negotiation between the quo of “meaning” and the lack thereof part.

Impermanence, 2016